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Ubu Red Studio
Ubu Red Studio
Three decades worth of experience with 3D content creation.
Japan

Summary

As an indie developer I have contributed to nearly every aspect of game development and have almost three decades worth of experience creating: 3D Models, Textures, Rigs, Scripts, Code, Animations, and Audio editing.

Over the years I have worked on indie dev teams previous to URS and made content on SecondLife since 2007, currently I make 2K-10K HD renders, stock images, comics, and RLV restraints on SecondLife.

In addition to the assets I've created myself, I have over 6,000 commercially licensed assets at my disposal for media or game production from various legitimate sources, including but not limited to DAZ3D, Unreal, Unity3D, KitBash3D, Renderotica, RenderHub, Under My Gorilla Studios, Venom Corp.

I use Autodesk Maya to create custom 3D models, DAZ Studio to render my images and Adobe Photoshop for texturing and postwork.

I have been on the platform called SecondLife for over 16 years and have created various things there.

In addition to 3D modeling I am experienced in LSL coding and SecondLife complexity optimization for mesh, micro mesh and nano mesh.

Skills

Character Design3D ModelingCharacter ModelingOrganic 3DProp DesignProp ModelingCostume DesignUV MappingPBR TexturingRiggingPost-productionRenderingJavaScriptC#3D AnimationCharacter Animation2D AnimationProject Management

Software proficiency

DAZ Studio
DAZ Studio
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity